Pathfinder 2E Reactions (2024)

1. Reactions in Encounters - Rules - Archives of Nethys: Pathfinder 2nd ...

  • Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, ...

  • Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You gain 1 reaction per round. You can use a reaction on anyone’s turn (including your own), but only when its trigger occurs. If you don’t use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.

2. Reactions - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You get only one reaction per encounter round, and you can use ...

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, and you can use it only when its specific trigger is fulfilled. Often, the trigger is another creature's action.

3. Actions, Reactions, and Activities - How to Play PF2 - RPGBOT

  • 6 jan 2023 · Reactions can be taken on any creature's turn, including your own. The "Grab an Edge" reaction detailed in the Pathfinder 2e Core Rulebook.

  • How your character acts is broken down into actions, reactions, and activities. These are defined with a standardized format which lists the action/reaction/activity's action cost, name, and other information. In Combat Mode, each character gets three actions on their turn, plus one reaction. These are spent as you see fit, then they reset at the beginning of your next turn. In Exploration Mode and in Downtime Mode, actions and reactions generally aren't tracked, though activities could take minutes, hours, or even days. An "action" or "single action" is anything which takes exactly one action to accomplish. Common examples include Strike [...]

Actions, Reactions, and Activities - How to Play PF2 - RPGBOT

4. Reaction Damage - Rules - Pathfinder 2e - Archives of Nethys

  • Reactions should use lower damage, usually that of a moderate Strike. A reaction that deals area damage might deal low damage, though use such reactions ...

  • Reactions should use lower damage, usually that of a moderate Strike. A reaction that deals area damage might deal low damage, though use such reactions with caution.

5. General Discussion: Tier List for Reactions - Paizo

6. Reactions - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, ...

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, and you can use it only when its specific trigger is fulfilled. Often, the trigger is another creature's action.

7. Reactions in Encounters | Pathfinder Second Edition on Roll20 ...

  • Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

Reactions in Encounters | Pathfinder Second Edition on Roll20 ...

8. Reactions Before First Turn - Rules Discussion - Paizo

  • The core rulebook says, "Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before ...

9. Reactions in Encounters - Rules - Archives of Nethys

  • You gain 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, ...

  • Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You gain 1 reaction per round. You can use a reaction on anyone’s turn (including your own), but only when its trigger occurs. If you don’t use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.

10. PF2e Reaction Checker - Foundry Virtual Tabletop

11. Move Actions that Trigger Reactions - Rules - Archives of Nethys

  • Some reactions and free actions are triggered by a creature using an action with the ... Pathfinder RPG (1st Edition) Pathfinder RPG (2nd Edition) Starfinder RPG ...

  • Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square (or move 5 feet if not using a grid) within a creature’s reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don’t move out of a square, the trigger instead happens at the end of that action or ability.

    Some actions, such as Step, specifically state they don’t trigger reactions or free actions based on movement.

12. Reactions - Rules - Archives of Nethys: Starfinder RPG Database

  • A reaction is a special action you can take even if it's not your turn, but only after a defined and concrete trigger. You can't use a reaction before the first ...

  • Chapter 8: Tactical Rules / Actions in CombatSource Starfinder Core Rulebook pg. 248A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. You can’t use a reaction before the first time you act in a combat. You can take only one reaction each round; you regain your reaction at the start of your turn. Unless their descriptions state otherwise, purely defensive reactions interrupt the triggering action: resolve the reaction first, then continue resolving the triggering action. Otherwise, resolve the reaction immediately after the triggering action. You gain access to most reactions through feats, items, and class features, but an attack of opportunity is a reaction that is universally available to all characters. Attack of Opportunity An attack of opportunity is a special melee attack you can make against a target you threaten (usually an adjacent opponent), even if it is not your turn. See Reach and Threatened Squares on page 255 for more details on threatening. You can use your reaction to make an attack of opportunity against an opponent in any of these three cases. When you threaten a space and the opponent moves or is moved out of that space in any way other than a guarded step (see page 247) or withdraw action (see above), you can use your reaction to make a melee attack against the opponent.When the opponent in a space you threaten makes a ranged attack, you can use your reaction to make a melee attack again...

13. Pathfinder 2e Basic Rules Doc in Paradur - World Anvil

  • 16 aug 2023 · Reactions and Free Actions Reactions are abilities that may be used outside of your turn. You may use one reaction per round, regaining spent ...

  • World Anvil is a worldbuilding tools platform and community for writers, RPG storytellers and worldbuilding lovers

Pathfinder 2e Basic Rules Doc in Paradur - World Anvil

14. Roaring Applause - Spells - Pathfinder 2e Nexus - Demiplane

  • Failure The target applauds you so vigorously that it can't use reactions and is slowed 1. The applause is so involved that it has the manipulate trait. This ...

  • Pathfinder 2e Nexus - Roaring Applause - Force the target to cheer and applaud you.

Roaring Applause - Spells - Pathfinder 2e Nexus - Demiplane

15. Brewmaster 2: Reaction Magus - Scribe

  • I fell in love with Pathfinder 2e's Magus the first time I laid eyes on it. ... When you sacrifice a spell slot to gain reaction slots using Spell Duelist, you ...

  • Create and format documents and homebrew content for Pathfinder Second Edition. (This website is not published, endorsed, or specifically approved by Paizo Inc.)

16. Pathfinder 2e: Weird Rules Everyone Forgets About - TheGamer

  • 11 Actions & Reactions · 10 Dynamic Combat · 9 Extra Attacks · 8 Magic Items · 7 Bounded Magic · 6 Attacks Of Opportunity · 5 Resonance · 4 Feats.

  • Pathfinder has kept the spirit of Dungeons & Dragons alive, but it's easy for even the biggest fans to forget about these Pathfinder 2e rules.

Pathfinder 2e: Weird Rules Everyone Forgets About - TheGamer

17. [PDF] Character Sheets - Amazon AWS

  • ©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. ... Free Actions and Reactions. Campaign Notes. TRAITS. PAGE.

18. Attack of Opportunity - Class Features - Pathfinder 2e Nexus - Demiplane

  • You gain the Attack of Opportunity reaction. Attack of Opportunity. Trigger A creature within your reach uses a manipulate action or a move action, makes a ...

  • Pathfinder 2e Nexus - Attack of Opportunity - Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses.

Attack of Opportunity - Class Features - Pathfinder 2e Nexus - Demiplane

19. Pathfinder 2e Action / Feat: Orc Ferocity (Reaction) - World Anvil

  • Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authors.

  • Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authorss

Pathfinder 2e Action / Feat: Orc Ferocity (Reaction) - World Anvil
Pathfinder 2E Reactions (2024)
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